Population Supply and Movement

Population Mat with regions for placing Population Tokens in three states: Disaffected, Spare, and Located.
Population Mat with regions for placing Population Tokens in three states: Disaffected, Spare, and Located.

The number of human Military Units and Worker Units that a faction can support on the map is limited by the total Population under its control, which is represented off the map, by Population Tokens. Each Token represents ~500 adult civilians, which is enough to create one on-map Worker or Military Unit.

All of the human Worker Units and Military Units on the game board (C, I, B, F for most factions, but just C for the AI faction) must be backed by Population Tokens, which are arranged on each player’s Population Mat to keep track of their current status as Disaffected, Spare, or Located.

 Disaffected – civilians who are marginally sympathetic to a faction, but refuse to work or fight (except in defence of their Home Spaces). These civilians may be recruited by another faction during a Recruitment Action. Not on the map.

Spare – members of the wider planetary population who are sympathetic to a faction, but not yet assigned duties or congregated at a specific site. Not on the map.

Located – population that has been used to create Worker Units or human Military Units. On the map or on Location Cards.

To keep track of their commitments, players may separate their on-map Worker Units from their Military Units, placing one Population Token for each occupied Utility along the bottom of the “Located” rectangle. Similarly, they may use the top left of the Located rectangle for Ground Units and the top right for Air Units. This is for convenience in counting, and has no game effect.

New Human Units may be placed on the map:

  • as Worker Units, during the Industry Action;
  • as Military Units, during the Muster Phase;
  • as Civilian Units, immediately prior to submitting Orders, performing a Bonus Military Action, or conducting a battle in one’s Home Space.

Human Units can only be placed on the map if a player has Spare population, and the Units must be placed in the player’s Friendly Area (described below). The corresponding Population Tokens on the Population Mat should be moved from Spare to Located.

Units may also be placed on a Location Card (Section 10), with the same restrictions.

Once on the map or on a Card, Units can only change grid spaces during a Bonus Military Action or during the Military Operations Phase, and they cannot leave the map to become Spare again. They must be disbanded, becoming Disaffected, if there is inadequate Food or Water during Consumption.

The Friendly Area. A faction’s Spare population can be considered to be a diffuse resource inhabiting all of the spaces that a faction can reach from either of their Home Spaces through friendly spaces; this set of spaces is known as a faction’s Friendly Area. Spaces can be considered friendly if a faction or a consenting ally has Units, Utilities or Shields in that grid space, or holds the corresponding Location Card. Empty spaces are not considered friendly.

If a space has both friendly and unfriendly elements, it is considered friendly for building and mustering purposes, but if it has unfriendly Units or corresponds to a Location Card held by an opposing faction, it is considered unfriendly (“hostile”) when processing Military Bonus Actions or Military Orders. (Empty Utilities and Shields are sufficient to render a space friendly, but not sufficient to render a space hostile for military purposes.)

If the friendliness of a space relies on the consent of another faction, that consent is specific to the game activity being considered. (It is not permissible to get consent to do one thing and then surprise the consenting player by doing something else).

Whether a space is considered to be in a faction’s Friendly Area is unaffected by Terrain Rules, including cliffs.

 

Summary of When and Where Units may Appear or Change on the Map

Population Change When allowed Where allowed
Assigning Spare Population to Utilities as Workers, Industry Action. In the Friendly Area.
Mustering Spare Population to Civilian Units during the Military Operations Phase or during a Bonus Military Action. Immediately before ordering In the Friendly Area.
Mustering Spare or Disaffected Population to Civilian Units in defence of Home Spaces. When a Home Space is under attack In the Friendly Area (at the attacked space).
Mustering low-tech Military Units (C, I). Muster Phase. In the Friendly Area.
Mustering hi-tech Military Units (B, F). Muster Phase. In the Friendly Area (at Home Spaces or friendly Utilities).
Interconversion of on-map Civilian and Worker Units. (Includes downgrading Infantry Units to Workers). Industry Action. Units may occupy or vacate a Utility in the same grid space, indicated by moving the Civilian Unit on or off the Utility tile.
Movement of on-map Military Units from one grid space to another. Bonus Military Action or Mil Ops Phase. As ordered.

 

Utilities